![]() It seemed to be due to collision issues, with the game thinking that there was something in the way that would make dropping the crystals impossible, but it did this regardless of where the player character was positioned. This is most apparent in Maquette's Gateways level, where the game struggles to let the player character drop the crystals that they have to carry around. Generally, one's experience in Maquette will be smooth-sailing, but there are times when the game does not want to cooperate with the player. ![]() It's a serviceable, short puzzle game with some technical quirks that can make it annoying at times. It still manages to deliver some decently fun puzzles with its concept, but puzzle gaming fans shouldn't go into it expecting anything all that spectacular. There's a "wow" factor to Maquette at first, but once players realize that it pretty much only has the one trick up its sleeve, the sense of wonder starts to wear off. More or less the entire game is built around these kinds of puzzles, though the concept doesn't really evolve beyond its initial premise. It's somewhat difficult to explain in words, but in practice, players should catch on pretty quick. But if they go to the model in the center, they can pick up a miniature version of that cube, which in turn moves the larger version in the regular-sized world. In this first area, a large cube is blocking the player's path in the regular-sized world. Regardless, the area is separated into four distinct sections and players have to figure out how to reach each one. This is not an accident, as developer Graceful Decay is run by Hanford Lemoore, who used to design real-world attractions at Disney theme parks. For example, the first area players explore in Maquette looks like a Disney theme park. Maquette's title refers to scale models, which is fitting as the game is all about interacting with a model version of an area to in turn manipulate the regular-sized version of that area. ![]() 10 years later, Maquette is finally available and unfortunately, it becomes quite apparent that the game simply does not have the same legs as other hit first-person puzzle games of recent years. The game was originally shown at GDC 2011, where it immediately drew comparisons to Portal for being a first-person game with an innovative mechanic for puzzle-solving. Compare Standard and Premium Digital here.Īny changes made can be done at any time and will become effective at the end of the trial period, allowing you to retain full access for 4 weeks, even if you downgrade or cancel.Maquette has come a long way. You may also opt to downgrade to Standard Digital, a robust journalistic offering that fulfils many user’s needs. If you’d like to retain your premium access and save 20%, you can opt to pay annually at the end of the trial. ![]() If you do nothing, you will be auto-enrolled in our premium digital monthly subscription plan and retain complete access for $69 per month.įor cost savings, you can change your plan at any time online in the “Settings & Account” section. For a full comparison of Standard and Premium Digital, click here.Ĭhange the plan you will roll onto at any time during your trial by visiting the “Settings & Account” section. ![]() Premium Digital includes access to our premier business column, Lex, as well as 15 curated newsletters covering key business themes with original, in-depth reporting. Standard Digital includes access to a wealth of global news, analysis and expert opinion. During your trial you will have complete digital access to FT.com with everything in both of our Standard Digital and Premium Digital packages. ![]()
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